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[[ro:Echipamente din Code Lyoko Social Game]]
 
[[ro:Echipamente din Code Lyoko Social Game]]
  +
{{Games}}
 
[[Category:Belt]]
 
[[Category:Belt]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 15:12, 4 April 2016

Here is a list of belts for Code Lyoko: Social Game.

Images

  Ordinary Rare Epic Legendary Collector
Samurai B1-3-1 B1-3-2 B1-3-3 B1-3-4 B1-3-5
Ninja B1-3-1 B1-3-2 B1-3-3 B1-3-4 B1-3-5
Feline B1-3-1 B1-3-2 B1-3-3 B1-3-4 B1-3-5
Guardian B1-3-1 B1-3-2 B1-3-3 B1-3-4 B1-3-5
Warrior B1-3-1 B1-3-2 B1-3-3 B1-3-4 B1-3-5

Level 0

  • Sanctuary Belt - +15 | -8 | +28 - 4% chance of returning the enemy's attack against him

Level 1

  • Novice's Belt - 0 | 0 | +2 - no effect
  • Worn Belt - +1 | +2 | +5 - no effect
  • Belt of Leaves - +1 | +4 | +3 - no effect
  • Holo-Belt - 0 | +7 | +10 - 3 % chances of creating one clone per ally (1 clone max)

Level 2

  • Vertigo Belt - +3 | +2 | +6 - No effect
  • Particle Belt - +3 | +3 | +3 - No effect

Level 3

  • Broken Bond Belt - +3 | +6 | 0 - 2% chance to dodge an attack
  • Holographic Belt - +5 | +3 | +20 - 4% chances to creating clone
  • Celestial Belt - +8 | +3 | +2 - Increases life by 1%

Level 4

  • Sentinel Belt - +8 | -5 | +23 - increases force by 2 %
  • Remorse Belt - +10 | -5 | +20 - 3 % chance to cancel enemy dodge
  • Invisible Belt - +4 | +10 | +20 - 8% chance of returning 50% of the damage sustained

Level 5

  • Dune Belt - +5 | +1 | +23 - No effect
  • Tentacled Belt - +5 | 0 | +33 - 5% chance to cause damage in the zone
  • Quantic Belt - +7 | +8 | +11 - 5% chance of returning 50% of the damage sustained

Level 6

  • Wicked Belt - -5 | -5 | -10 - 15% chance to prevent the enemy from attacking during 2 turn(s)
  • Heavy Belt - +5 | +3 | +15 - No effect
  • Stability Belt - +5 | +5 | +10 - Lower the chance to being used as targed by 10 %
  • Lightweight Belt - +2 | +8 | +10 - No effect
  • Double Belt - +6 | 0 | +22 - 6% chance of creating 2 clone(s)
  • Lit Belt - +10 | +6 | -5 - No effect
  • Oasis Belt - +6 | +6 | +6 - No effect
  • Burning Belt - +10 | +4 | 0 - No effect
  • Veil Belt - +9 | -6 | +32 - No effect
  • Vibration Belt - +9 | +2 | +19 - 3% chance to launch 1 additional attack
  • Searing Belt - +11 | +11 | +3 - 7% chance of returning 40% of the damage sustained
  • Scattered Belt - +11 | 0 | +40 - 3% chance to cause damage in zone

Level 7

  • Absolute Zero Belt - 0 | 0 | 0 - 15% chance of preventing the enemy from attacking during 2 turn(s)
  • Nightmare Belt - +19 | -15 | +40 - 2% chance of returning the enemy's attack against him
  • Crusaders' Belt - +10 | 0 | +10 - Increases damage by 3% upon each consecuctive blow
  • Vibro-Belt - +12 | 0 | +20 - Increases speed by 3% after having withstood 1 blows

Level 8

  • Skeleton's Belt - +5 | 0 | +30 - Lowers the chances of being used as a target by 4%
  • Variety Belt - +7 | +7 | +7 - No effect
  • Heavy-Duty Belt - +7 | 0 | +30 - No effect
  • Silver Belt - +25 | 0 | -25 - No effect
  • Caller's Cord - 0 | +10 | +49 - 5 % chance of creating 1 clone(s)

Level 9

  • Amazon Belt - +7 | +7 | +8 - 4% chance of returning 50% of the damage sustained
  • Hooked Belt - +2 | +4 | +36 - No effect
  • Fury Belt - +16 | 0 | +5 - No effect
  • Redeemer's Belt - +8 | +8 | +11 - Absorbs 3% of damage inflicted

Level 10

  • 011#0 Be#t - -10 | -10 | -10 - No effect
  • Tracker's Belt - +2 | +11 | +15 - No effect
  • Aelita's Belt - 0 | 0 | +100 - Guardian's only. increases life by 6 % / 4 % chance to prevent enemy's attack during 2 turns / 4 % chance to returning 100 % of the damage sustained

Level 11

  • Miracle Belt - 0 | +6 | +44 - No effect
  • Whistling Belt - 0 | +16 | +16 - No effect
  • Glacial Belt - +6 | 0 | +49 - No effect
  • Carver's Belt - +25 | 0 | +8 - Increases force by 2%

Level 12

  • Tleb Nozama - -17 | +36 | +11 - 1% chance of returning 60% of the damage sustained
  • Renewal Belt - 0 | +11 | +37 - No effect
  • Amazon Belt - 0 | +11 | +36 - No effect
  • Lymph Belt - +9 | +9 | +19 - No effect

Level 13

  • Oversized Belt - +21 | 0 | +6 - No effect
  • Braided Belt - +7 | +7 | +30 - No effect
  • Blazing Belt - +36 | 0 | -32 - No effect
  • Celestial Belt - +19 | -5 | +35 - No effect
  • Heating Belt - +25 | +5 | -13 - No effect
  • Sword Belt - +10 | +10 | +20 - Samurai only, no effect
  • Animal Fur - 0 | +17 | +30 - Feline only, no effect
  • Guardian's Headband - 0 | +7 | +60 - Guardian only, no effect
  • Obi - 0 | +17 | +30 - Ninja only, no effect
  • Collection Belt - +7 | +22 | 0 - No effect
  • Blazing Belt - +18 | 0 | +33 - Increases damage by 5% upon each consecutive blow
  • Snow Belt - -6 | +22 | +41 - No effect
  • Miracle Belt - +10 | 0 | +75 - Absorbs 4% of the damage inflicted ; Between 15% and 5% chance of preventing attack blocks

Level 14

  • Glacial Belt - +33 | -13 | +30 - No effect
  • Hero's Belt - +40 | +24 | -100 - No effect

Level 15

  • Evil Belt - +38 | +10 | -52 - No effect

Level 16

  • Cosmos Belt - +15 | -5 | +69 - 9% chance of landing a critical blow
  • Climber's Belt - +6 | +6 | +66 - No effect

Level 17

  • Necropolis Belt - +50 | +31 | -75 - 3% chance of returning the enemy's attack against him ; Increases the experience gain from missions by 12% ; Increases the experience gain from battles by 12%

Level 18

  • Explosive Belt - +34 | +5 | 0 - 3% chance to cause damage in the zone
  • Flayed Skin Belt - +6 | +2 | +87 - No effect

Level 19

  • Shore Rope - 0 | +19 | +66 - Increases speed by 3% after having withstood 3 blows
  • Lyoko Belt - 0 | 0 | +191 - 6% chance of returning 100% of the damage sustained ; 4% chance of creating 3 clone(s) ; 5% chance of creating one clone per ally (1 clones max)

Level 20

  • Blizzard Belt - +17 | +8 | +70 - 2% chance to cause damage in the zone ; 3% chance to launch 1 additional attack(s)
  • Teleportation Rope - -20 | +60 | 0 - Increases speed by 19% ; Increases speed by 10% after having withstood 2 blows
  • X2T4 Belt Buckle - +55 | -12 | +20 - No effect

Level 21

  • Flame Guard's Belt - +6 | +6 | +6 - Increases life by 7% ; 100% chance to absorb 23% of damage

Level 22

Level 23

Level 24

Level 25

  • Jailor Belt - +25 | +7 | +123 - Increases life by 4% ; Increases force by 6% ; 7% chances of returning the enemy's attack against him ; 4% chance of returning 75% of the damage sustained ; 3% chances of creating 1 clone per ally (2 clones max)
  • Borealis Belt - +30 | +30 | +55 - Increases life by 6% ; 5% chance to cause damage in the zone ; 8% chance to attack first ; 10% chance to cancel the enemy's dodge maneuver

Level 50

  • Basher's Girdle - +60 | +68 | +125 - Lowers the chance as being used as a target by 20%